Version 2.1 is Live!
Everything is covered in the video, but here's it written down also:
+ Enemies don't hit you more than once in a turn, even if they have moves left over
+ Tiling improvements & more tiles for variation
+ Added Explosive barrels!
+ Settings are preserved across play sessions
+ Tool tips when you hover on things, gives you some extra info and serves as a simple tutorial
+ Pause menu
+ Power tuning, a match of 4 deals more damage than a match of 3
+ Additional sound effects
* Experimental changes to gem probability, magic gem is back!
* Layering and turn order is now much more consistent
* Pacing of combat is much snappier
* Gem matching is a bit more predictable, particularly when you make multiple matches at once, they're always evaluated left to right, top to bottom, like the way English text is written.
Files
Get Three in a Rogue: Classic
Three in a Rogue: Classic
A match-three Roguelike!
Status | Released |
Authors | NotExplosive, quarkimo, Jessica Turner |
Genre | Strategy, Puzzle |
Tags | 2D, Casual, Level Editor, LÖVE, Pixel Art, Roguelike |
Languages | English |
More posts
- New: EXP, Campaign, Boss fightAug 08, 2020
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