A downloadable game for Windows, macOS, and Linux

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ABOUT

Created for the GMTK Game Jam. The theme was "Out of Control". Three in a Rogue has the player control a roguelite game via Match-3 mechanics.

Instructions

  • You have three actions per turn.
  • Swapping tiles uses up one action. Swaps can made with two tiles adjacent to each other.
  • Potions use one action, they clear all blocks of that colour.

Version 2.2 is live!


CREDITS

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Click download now to get access to the following files:

Three in a Rogue (Windows) 9 MB
Version 2.2
Three in a Rogue (Cross Platform, requires Love2d) 6 MB
Version 2.2

Development log

Comments

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This was a lot of fun! I'm assuming there's no endgame, being I once turned back and found a new room in its place, so it did drag once I realized that, but it was still very fun to try and make it through as many rooms as I could. Cool stuff!

Thanks for playing. There's no endgame (yet!) But in a few weeks I'm gonna add a patch that will hopefully include a non randomized map and a boss fight.

Yo’, Templar here, I don’t know if it’s a bug or I’m doing something wrong, but clicking back to main menu in the level editor doesn’t seems to be working, the game itself is fun, but there’s no real reward for exploration, adding an incentive would really help.

To go back to the main menu you need to click the back arrow and then click the words that say "go back" ... That's not great UI huh? I'll fix that.

Thanks for the note about exploration. I'll consider that for the next patch.

(+1)

The frequency of move forward blocks needs to be, like, doubled at least.  It's very easy not to die, but it's very very hard to move.  

(1 edit)

If I fix in in the post jam build will you play it again?

Yep, I'd give it a shot

Glad to hear it! I ask because I've actually already fixed a lot of the stuff people have given feedback about so now I'm just waiting until I'm allowed to update it

Android version please ^^

Although love can technically be exported to android, I've never done this successfully.

np ... btw why don't the game have "Pay whatever you want option" ? 

Very cool concept, though it felt a bit slow.  Good work!