Beep 'N' Zap: Barry's Special
Beep 'n' Zap: Barry's Special
How to Play
Click on ingredients to put them in your mixture. Once you have 3 ingredients you can either mix and serve them, or throw them away and try again. Your goal is to serve each patron a mixture that they enjoy.

Comments
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the beep n zap universe.
man im going ever deeper down a game dev rabbit hole. from andrfw i have found like 5 different game devs who keep sending me down more rabbit holes of game devs to check out. i will never reach the bottom, which is kinda a nice thing.
i may have fed the worm like creature a drink of pure salt out of malice, but hey he liked it.
and thus my favorate combo was born: motor oil to poison, veinberry to cover the oils taste and ocean kelp to hurt peoples taste buds and to make them thirsty, so they drink the entire drink. funny part is, most dont complain about the poison, but they all complain. the drink combines so many traits that everyone is bound to dislike one part of it.
... NOT JIM. damn right i tried to poison that man. all he complained about was the drink being mushy. i hope the poison kicks in soon.
on the second go around i got the perfect drink for beep: copy bean, ocean kelp, motor oil.
the red guy just wants a drink of purely chemical b.
insane uncle jim lore. he grows drugs. also likes the funny herb paired with copy bean. also he hates his girlfriend and gave a gift of hers away. lock that man up.
the definitely not three kids in a trenchcoat want jellyfruit, ocean kelp and veinberry...
robber: mushroom, motor oil, wobby booger
zap: copy bean and ice dragon tooth
and thats it a part of the game i dislike is that people are on a rotation. they follow a set completion order of worm(get oil), Beep(get chemical b), red guy(get funny herb), jim(get jellyfruit), trenchcoat(get wobby booger), robber(get ice dragon tooth), zap
the order in which you encounter people is beep, zap, worm, red guy, jim, trenchcoat, robber.
now theoretically thats not bad. you can satisfy everyone in three rounds. the first shows the characters, the second allows you to complete most and the third is for zap. however in practice it doesnt work that way. because of the set order. there is only one way to progress. if you mess up the order on that person, which is likely as customers will not talk about their opinion of all traits of a drink, just a few traits, you will have to go through the entire cycle without being able to progress. yeah you can probe the likes and dislikes of the others, but it just turns into a slog. like i dont know how many times i saw zap in my first playthrough. the game would benefit from being able to retry a customer. why go through all characters again, if you can only satisfy one?
all in all the game was nice. the characters were fun, but after encountering them like 7 times i was exhausted. removing the slog would make the game more fun.
Not really sure what Beep 'N' Zap francise is
Just never heard of it